fannie.scott
Member
#TRAVEL TOWN SWIPE 500 ENERGY COULD BE YOURS INSTAGRAM S0u6Q
when unlimited members late cancel for the first time in a 30 day period their late cancellation fee will be automatically waived each subsequent late cancel fee will be charged as normal until the perk is renewed after 30 days
CLICK HERE TO GET FREE 10,000 ENERGY
CLICK HERE TO GET FREE 10,000 ENERGY
- out of energy offers are displayed every time players with low energy tap out of the pop up message offering them to buy more energy with diamonds you can purchase diamonds energy and item packs that way
strategically upgrading town facilities and planning building locations is critical for example focus on upgrading production buildings to increase resource output and generate more income residential areas should be near amenities like shops and recreational spots while factories and farms benefit from being close to each other
unlimited members have the ability to book class at a studio of a higher price point 2x every rolling 30 days to use this perk simply book your class as normal at the studio you want to visit the app will then prompt you to choose the 0 travel perk pass option select this option and enjoy your solidcore class from a different studio
the album mechanic here is the same as in many other games there are 12 albums with nine cards in each one you get cards from card packs that drop either during gameplay or with any purchase worth more than 5 so it encourages the player to spend more the rarest packs make for a good incentive to spend money on expensive bundles and event paywalls to generate additional activity spikes travel town often launches events that have more card packs among the rewards or just some of the rare ones with the right balance and if you control picture drop rates right these packs can be a great reward from the in game economy standpoint on the one hand the player gets their satisfaction but on the other they don t actually receive any game breaking currencies
travel town focuses on increasing player activity to monetise the game to achieve that the developers use various game mechanics and other methods to motivate and put pressure on players they can be divided into those that affect player activity short mid and long term